package util;

import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;

public class HunterEntity extends Entity{

	private int currentSpeed;
	
	public HunterEntity(TiledTextureRegion hunterTextureRegion) {
		super(hunterTextureRegion);
	}
	
	public void fall(){
		
	}
	
	public void jump(){
		
	}
}
